terça-feira, 12 de agosto de 2025

Código GODOT















extends CharacterBody2D
@export var egg_scene: PackedScene
var speed = 150
var direction = Vector2.ZERO
func _ready():
	$Timer.timeout.connect(_on_Timer_timeout)	
	randomize()
	change_direction()
func _process(delta):
	velocity = direction * speed
	move_and_slide()
func _on_Timer_timeout():
	var new_egg = egg_scene.instantiate()
	new_egg.global_position = global_position
	get_parent().add_child(new_egg)
	change_direction()
func change_direction():
	direction = Vector2.from_angle(randf() * PI * 2)

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